

Beings were immediately drawn to the “magic box” and many began worshiping it as some form of divine being. At the end of the hour the Cleric can cast any spell they choose.ĭescription: Technology pulled from Earth also brought television. Prayer: A Cleric prays to their deity each morning to be blessed with divine might. Roll to see if attributes increase, roll twice for STR or WIS.Ĭlerics can cast a number of Divine Spells per day, see the Spellcasting section. Weapons & Armor: All Blunt Weapons, Crossbow, Weapon of Deity (if Applicable) Cloth, Leather, Chainmail, All ShieldsĪttack Damage: 1d6 / 1d4 Unarmed or Improvisingīlessed: Roll with Advantage when testing CON to avoid damage from poison or being paralyzed.īanish Undead: A Cleric can spend an action to banish all Nearby undead by testing their WIS and adding the creature’s HD to the roll.ĭeity: Choose which the Cleric serves. Increase the Half Demon’s Charisma to 13 if original roll was lower.ĭarkvision: Half Demons can see in low-light conditions up to Nearby radius. The decision is made at the time of casting.Ĭunning: Half Demons know how to beguile others. Infernal Blessing: Once per day the Half Demon can cast Charm Person or Flaming Hands. Infernal Resistance: Half Demons have Resistance against all fire damage. Today we look at the Half-demon race and Cleric class.

Thus far I’ve posted the Paladin, the Warlock, the Warrior classes (and Dwarf race), the Thief (and Halfling race), and the Ranger class (and Half-elf and Elf races)
