

These weapons mods improve or increase a weapon's stability, accuracy, magazine rounds, and damage output. Submachine Guns, sometimes shortened to SMGs, tend to be a weapon of choice for classes that use biotic or tech powers, as they are naturally lightweight and effective in situations where characters are not primarily shooting. In Mass Effect 3, all weapons have mods that can be purchased or found during missions. Mass Effect: Legendary Edition removes class restrictions on weapons, meaning players will have access to more loadout options than ever before. Therefore, anyone can theoretically recreate someone else's mods without crediting the original modder.If Shepard is to defeat the Reapers in Mass Effect 3, they will need to make sure to upgrade weapons for themselves and their squad. Instead, the website is considering any mods for "Legendary Edition" to be "idea-based," even if they're remakes of older mods. Apparently, there's no way to port mods that were made for the original "Mass Effect" games into "Mass Effect Legendary Edition." While many creators are working on remaking their mods, Nexus Mods apparently isn't protecting their past work. The reasoning for taking the mod down was discussed on the creator's blog. It also included a more "immersive experience and conclusion of character," according to Reddit user pfohl.

Without giving too much of the game's plot away, the ThaneMOD gave players different ways to handle the original version of Thane's story. ThaneMOD, a highly recommended mod for "Mass Effect 3" centered around the fan favorite character Thane, has been removed from Nexus Mods by its creator, Giftfish, along with other popular "Mass Effect" mods they've created.
